How do I stop the puppet standing?
I'm trying to do some basic animations. I've set my puppet into the right starting point. But as soon as I start animating or even just press play it jumps up in the same pose.
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Are you powering that keyframe pose?
You can run the 'Possessed' Output into the keyframe, or if you want it all the time, just power it with a 1/1 counter or something. -
I haven't even brought any animations in at all yet. Just trying to get it to stay in it's starting position.
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The puppets have some keyframes by default. If you opem the main puppet tweak menu and select one of the keyframes at the bottom of the first page, that's what the puppet will show, and it's also what you will be editing. So if you've selected the "running" keyframe, your edits won't affect the "walking" keyframe, which is also used for standing AFAIK. Maybe that's what's happening?
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