eliminate bobblehead effect on puppet
I made a puppet with a large head but no matter how I tweak my settings, I can't get gameplay animation I'm satisfied with. I turned off auto-look and all gyroscope control. Tweaked stiffness way up and even tried tweaking the joint settings themselves. Also tried giving the head zero weight.
Head is certainly better than it was, but still looks super funky while jumping. Mostly at the point of lift-off and landing. Head and/or upper torso flop about in ways that drive me batty. Any tricks I'm missing?
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Briefly tried a gyroscope, too. That went super-wrong, lol.
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Hard to say, but if it's mostly when jumping, maybe you just need to modify those keyframes?
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Set your puppet to ignore motion controls. Turn it off in the controller sensor
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