Denjo92
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Just tried it. You don't need to split the wire.
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Put the drone inside a group with something else, like a cube that is invisible and non collideable. Now let the whole group be affected by the keyframe/mover you used to move the drone. The tiltin...
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So, you used the same keyframe which changes to crouch, also change the collision shape? Strange. That should work. I just did it on my puppet.
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The big ball that is attached to the arrow is the location where the object spawns and the arrow in which direction the object is emitted.This is how I do it: turn on grid. Make it smaller grab the...
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Put your puppet inside a standard puppet or deluxe puppet with base. Then delete the ordinal puppet and scope out. Now you can press L1+square and on the limbs page you can configure each limb on y...
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Use a switch and a keyframe. The keyframe moves one object to the side. Everytime you need to to something on one of the objects just press the switch and it moves to the side.
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This is what I tried. Open the tweak menu on your sculpts (in case of a puppet, you need to scope once in and double tap X on the pelvis to select all parts and the tweak with L1+square)Turn Shinyn...
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Go to browse & create > browse all > sort by following
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To be fair, it's kinda your fault. If you publish something to be remixable, some people might abuse that. Since you are credited for that creation I don't see the problem here or something worth r...
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You could try the option 'destroy all emitted' inside the emitter on the last page.