Zypher755
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Timelines that don’t stretch for miles and miles
Currently when you zoom in on a timeline it stretches the timeline at its sides making it very very long. This makes it very hard to manage keyframes. My suggestion would be something like the gif ...
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Let trigger zones detect paint
Right now, paint cannot be detected by trigger zones, you have to use a tag in order to detect them. Paint can’t be detected via a name or label. Having paint be detectable might help making logic ...
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Viewport options
Currently in Dreams you can only view thing from a single view, whether that's the camera gadget, or the edit mode camera. I think it'd be neat to have multiple viewportsto be able to see things fr...
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An opaque circle fleck for smoother painting
If we could have an opaque circle fleck it in my it'll make painting strokes a lot cleaner since a lot of art programs use a circle as the brush default
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Keyframe diamond being an outline vs filled to indicate whether it is empty or not
I love the hovering over the keyframes to see if they are empty, I think also having the diamond on the keyframe be an outline vs filled to indicate whether that keyframe is empty would help as wel...
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Trigger zone doesn't detect tage placed in timeline. Combo System logic
Having trouble with one of the trigger zones not detecting a tag that's in the timeline when an animation is suppose to play for an attack.The tag is named override because I want the combo to go o...
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Connector break and stretch with this red stuff inside.
My character's fingers get all wonky when trying to animate them closed. I fixed it by changing the connectors from a ball to a bolt now it only does it slightly. Now the fingers are just crooked w...
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Broken procedural animation after adding pelvic bone
I need a little help with my character. I added a pelvic bone to help her crouch but it broke the procedural animation for walking/running. I used a sphere to control it and reconnected the hip joi...