KeldBjones

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  • KeldBjones 已評論,

    He likely was scoping in, but with less visual feedback. In your Preferences, if you set your Visual Feedback to Minimal, the game will no longer gray out everything but the scoped portion.

  • KeldBjones 已評論,

    For anyone else who comes looking, here's the solution I came up with. It might be inefficient because I'm pretty new at the logic. Feel free to leave feedback :)Cheat Code / Ordered Input Device:h...

  • KeldBjones 已評論,

    You're both wonderful, thanks!

  • KeldBjones 已建立貼文,

    How do I make a cheat code?

    As in the user can press a complex series of buttons to enable a change in the game state. I have a controller sensor set to remote control, and I've experimented with Selectors and Counters to get...

  • KeldBjones 已評論,

    Is your camera centered and parallel with your monitor? If must be aligned straight with your monitor to work properly. I found it helpful to pull up the camera preview as a guide for placement. Pr...

  • KeldBjones 已評論,

    '@freddykrueger97 Maybe a silly question but do you have a playstation camera plugged in? That's necessary. The first time I used the Moves, I felt like Dreams was reluctant to acknowledge them. Tr...

  • KeldBjones 已評論,

    While editing a tweak menu, I've noticed that if multiple objects are selected, each of their tweak menus is affected. e.g. select two sculpts, tweak the attributes one and the other should match. ...

  • KeldBjones 已評論,

    The Quick Edit buttons are like single keyframes. When you click one, you can edit the pose for that state. The Deluxe Puppet comes with preprogrammed animations but the Basic Puppet does not.

  • KeldBjones 已評論,

    Good thinking, thanks! That would have accomplished what I was after at the time.

  • KeldBjones 已評論,

    Yes, both Amy models will need to be published, as "Amy Model" is permanently the parent to any creations that derive from it. I believe Development Scene will not be published in this scenario. I ...