MostlySquares
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MostlySquares 已評論,
Sounds like you maybe have to doubletap circle again to get the spin tool out again.
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MostlySquares 已評論,
Some things I learned today:Setting your scene scale or whatever it’s called is super important. Put your imp on either side of the thing you’re gonna edit and press the Move buttons (thumbs), now ...
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MostlySquares 已評論,
Slight amounts of glow sometimes works. Set the glow to not emit light or it will look extra strange.
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MostlySquares 已評論,
Maybe these are set to just be a timer that ticks away when nothing is connected? Like it’s just a clock sitting there, maybe for counting time spent in level or to trigger something at some time o...
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MostlySquares 已評論,
Thank you, I was struggling with bom yesterday.. seemed like each instrument had its own bpm, and adjusting it was nigh impossible to get right.. getting 90 instead of 89.3 or 88.6 or whatever, pre...
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MostlySquares 已評論,
'@se24vad yup, same here. I’ve been obsessing over Dreams in VR for years now, and coolpainter, and even more SculptrVR it just confirmed what I already knew... this is totally the future, depth pe...
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MostlySquares 已評論,
I find it hella intuitive. Using both hands together I get very good accuracy when flicking through the menus.Mayhaps your camera setup isn’t optimal? Putting the camera like 30cm higher than your ...
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MostlySquares 已評論,
You could probably do this by attaching a Force Applier on your character. Think of it as a force field. Set it to Radial and Push. Adjust the field size to something appropriate. Falloff is also w...
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MostlySquares 已評論,
This is a neverending plague with 2d displays. After having sculpted in VR it’s even harder to go back to a screen, but you do get used to it. It helps to turn on the floor under Guides. Without it...
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MostlySquares 已評論,
The more you can rely on "looseness" and strokes for stuff the better off you are. Trying to get perfect detail with anything is going to be taxing on the processor. Looseness is the secret sauce t...