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VYZiUM- 已建立貼文,
Signal Generator into Perlin Noise?
Procedural terrain-generation is usually made using Perlin Noise. This noise acts like a smoothly transitioning, seemingly random function of input coordinates. A hallmark for procedural terrain-ge...
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VYZiUM- 已評論,
OMG I forgot about this!
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VYZiUM- 已評論,
I would actually really appreciate this one.
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VYZiUM- 已評論,
UGH! I neeeeed this!
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VYZiUM- 已建立貼文,
Non-Collidable Shortcut while in Physics Heatmap
While in the Physics Heatmap, it'd be nice to quickly turn off collisions for a bunch of sculpts (pulling props from the Dreamiverse will usually drag-in a bunch of unnecessarily collidable sculpts...
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VYZiUM- 已評論,
Yes yes yes yes yes yes!
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VYZiUM- 已評論,
PLEASE!
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VYZiUM- 已評論,
Additionally, some extra audio options would be really cool. Glassy for insance?
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VYZiUM- 已建立貼文,
More Audio-Surface-Type sensing
I just worked with a few other creators to make hitscan logic for our FPS game. We wanted it to be robust, allowing for different effects when shooting at different surfaces. We used labels for obj...