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Limit moves/abilities at certain times

  • Magus0Mind00

    Maybe you could wire the button press of attacks to a not gate, and feed the output into the input of your movement, so when you press square it would override the control input with a 0 value.

    Can't test right now, but hope it helps!

  • mmdev3 - Pablo and Rich

    When running, the Puppet is switching ON a Keyframe that has its running pose. You will find that keyframe wired to the Puppet Controller.
    You could de-animate the arms from this Keyframe, so they're "free" to be moved by your pose keyframe.

    However, this leaves the arms not animated when running and not pressing anything. So I would suggest to create a separate keyframe and wire it so it only activates when running (detected by the Puppet Controller gadget) and while no relevant button is pressed (NOT gates are your friends here).

    Hope this helps!
    Pablo

  • SuperLuigiBroos

    Thank you both! I'll give it a try.

    Pablo, how do you de-animate something? Can you click on a limb/joint and revert it's position or something?

  • StankyDino

    Look at Exclusive Gates. Set them up with the same name and set them to Interrupt.
    Only one Ex Gate can be open at a time, so it will allow you to interrupt your previous animation on a button press for another.

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