StankyDino
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StankyDino created a post,
How to Interrupt a Timeline?
I want to Interrupt an animation to play another one over it. I'm using interrupting Exclusive gates to determine which to play. The issue is that on a Timeline, if I'm playing once through, it sti...
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StankyDino created a post,
Turning a puppet into a human sattelite?
I want the puppet to be able to orbit around a point. Right now I'm using a Look-At to keep it facing inward, and an Advanced mover using Local Space to have it move sort of along spherical coordin...
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StankyDino commented,
Look at Exclusive Gates. Set them up with the same name and set them to Interrupt.Only one Ex Gate can be open at a time, so it will allow you to interrupt your previous animation on a button press...
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StankyDino commented,
You can feed the output of one Look At Rotator into the Input of another
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StankyDino commented,
Use an Impact sensor.
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StankyDino commented,
I have an emitter that spawns an invisible shape at the hit location, with a minor amount of speed. The shape deals damage on impact.
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StankyDino commented,
Mine is working. If you have a Laser scope with falloff distance that matches the length of the stroke, and run Hit Detected through a Signal Manipulator that inverts it, then plug that into the En...
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StankyDino commented,
Dunno if you found this, but when you select the tag, you can set its position relative to the object it's attached to. There's be a little coordinate gizmo that appears in the scene that you can d...
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StankyDino commented,
That really does help. So to find the closest tag that is also in line of sight, I should have each potential target also raycast to the origin and only have the gate open when it connects.Cool.Thi...
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StankyDino commented,
Use a Look At Rotator to keep the vertical axis oriented towards the center of the sphere. Try using a Follower that is trying to get to the same point. You could have it so that on the jump input,...