How do I set pistons to directional?
I know I'm stuck in the old ways of doing things, a la LBP, but I have to go with what I know for now. To the question. I have a set of elevator doors. I want the player to enter a zone and the doors to open, and stay opened until the player enters the elevator. What is the SIMPLEST way to do this? Currently I have pistons on the doors.
I tried the keyframe animation....WAIT! I just got a thought. On a timeline, do I put a keyframe animation of the doors opening when the player enters zone? Then when player enters elevator zone have another keyframe of doors closing? Then have that timeline trigger the elevator rising?
-
Why do you need a timeline at all? Just hook up the key frame of open doors to the trigger zone.
-
To expand on what he said. Just put one trigger zone in front of the doors, this zone only triggers them opening. Then another zone inside that triggers them closing.
Try not to overcomplicate things! -
Yes, you are right. The simplest way is just a single trigger zone (door will be open when player is in this zone) and a single keyframe of the door in its open position (door should be closed by default.
Now just tweak the blend in and blend out values to make the door animate at the right speed.
Also play with the wobble value on the keyframe. :)
Hope this helps :) Peter
Please sign in to leave a comment.