having issues guessing "depth" when painting
hey people, did you have hard time guessing where the imp will put a paint stroke?
Try to draw a vertical line. (With movecontrolers this is difficult. With dualshock its easy, because they always stay in line.) Now try draw another line horizontally, that crosses the first line! Are they corssing or are they offset???
I'm having big trouble to eyeball where the imp is; in terms of scene depth. There is no visual clue at all! I'm like always dragging lines 10x times before I have them in the place they need to be, while orbiting around and re-checking.
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This is a neverending plague with 2d displays. After having sculpted in VR it’s even harder to go back to a screen, but you do get used to it. It helps to turn on the floor under Guides. Without it I really struggle.
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Paint mode has some more tools. Including the rulee to draw straight lines.
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'@MostlySquares yes, I've tried coolpaitr for ps4 in VR - since then I'd never want go back to 2d whenever possible. Hopefully Dreams will amaze me when VR support comes out.
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Make a big cube as your canvas - go to paint mode and turn on the surface snap guide - paint onto the cube - delete the cube
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'@se24vad yup, same here. I’ve been obsessing over Dreams in VR for years now, and coolpainter, and even more SculptrVR it just confirmed what I already knew... this is totally the future, depth perception changes _everything_. What is clunky on a screen is 100% natural in VR. Drag windows to the side, no clutter up in my face, just a huuuuuge vast area for me to use. Nothing is more liberating to me than VR. Been waiting for it since the early 80s and it did not disappoint.
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Some things I learned today:
Setting your scene scale or whatever it’s called is super important. Put your imp on either side of the thing you’re gonna edit and press the Move buttons (thumbs), now you have more direct control in the area you want to edit. Do this often. This was what finally made this all work for me.
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