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Multiple Point Slider/Piston Connector
1 vote 6 comments
New Zone Type (In-Camera View)
7 votes 2 comments
Loop Microchip
3 votes 1 comment
Automated email replies to bug reports should quote the user's bug title in the subject header
2 votes 1 comment
Improvements to the Dialogue Text Displayer
3 votes 0 comments
Neatness also cull extra flecks
1 vote 0 comments
Paint Stroke Floppiness Jitter
3 votes 0 comments
Collection: Option to automatically use latest linked creations
4 votes 2 comments
Automatically deleting specific persistent variable data
1 vote 3 comments
New persistent variables beyond 128th remove old data
3 votes 7 comments
Suggestion for Variable Organization
2 votes 0 comments
Adjust detail visualisation based on cost, not detail level
2 votes 0 comments
Handle tightening up areas with the looseness tool beyond the sculpt's detail level
0 votes 0 comments
Option: Inherit Cover Page Settings on Remix
3 votes 2 comments
Add a slider to Exclusive Gates to allow multiple to be open simultaneously.
6 votes 4 comments
Text gadget
2 votes 2 comments
Invisible Wires > Emission Object to Emitter
3 votes 1 comment
Impy Nominations should be done IN DREAMS
4 votes 3 comments
Modulate fleck effects by sine or cosine of angle between surface normal and comb vector
1 vote 2 comments
Decouple amplitude from frequency for fleck effects
1 vote 1 comment
New fleck effects to fill the gaps in the fleck property versus animation type matrix
2 votes 4 comments
More Menu UI accessibility preferences
0 votes 0 comments
Confirmations for photo actions
1 vote 1 comment
Mathematical constants should be shortcuts, not functions
2 votes 1 comment
Show links to dreams on imp quests requiring play of those dreams
2 votes 0 comments
Indreams search within a players' creations
1 vote 0 comments
An official support for locilization of Text Displayers
4 votes 1 comment
Keyframe Objects Into Different Groups.
2 votes 1 comment
Streamlining Updates
3 votes 1 comment
Don't show gizmos for unselected, untweaked gadgets in a timeline
0 votes 0 comments