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Invisible Wires > Emission Object to Emitter
3 votes 1 comment
Impy Nominations should be done IN DREAMS
4 votes 3 comments
Modulate fleck effects by sine or cosine of angle between surface normal and comb vector
1 vote 2 comments
Decouple amplitude from frequency for fleck effects
1 vote 1 comment
New fleck effects to fill the gaps in the fleck property versus animation type matrix
2 votes 4 comments
More Menu UI accessibility preferences
0 votes 0 comments
Confirmations for photo actions
1 vote 1 comment
Mathematical constants should be shortcuts, not functions
2 votes 1 comment
Show links to dreams on imp quests requiring play of those dreams
2 votes 0 comments
Indreams search within a players' creations
1 vote 0 comments
An official support for locilization of Text Displayers
4 votes 1 comment
Keyframe Objects Into Different Groups.
2 votes 1 comment
Streamlining Updates
3 votes 1 comment
Don't show gizmos for unselected, untweaked gadgets in a timeline
0 votes 0 comments
Puppet Interface: Slope Walkability
2 votes 0 comments
Ghost imp tip to show where "add to group" selection ray is aiming when real imp tip is stretched
1 vote 1 comment
Option to convert IK animation to FK when deleting connector
0 votes 1 comment
Blend mode controls for Timeline's Playhead input
0 votes 1 comment
Let us save the time as a variable
1 vote 1 comment
Add a format option for the number displayer so it can display better.
4 votes 3 comments
Sticker mode should have different projection types
3 votes 1 comment
لعب اون لاين
-1 votes 1 comment
Show creation name on thumbnail, in the halls of fame
0 votes 0 comments
Ability to turn homespace off in the background.
3 votes 3 comments
Process Unicode Zero Width Joiner to enable creation of "button hold ring" UI element with single Text Displayer
1 vote 4 comments
Transfer numbers through sculpts. (Wireless Transmitter?)
1 vote 3 comments
Fleck icons
2 votes 0 comments
Trigger Zones should be able to use Detection Scopes for detecting Label
3 votes 1 comment
"Intersecting" output for Impact Sensor
2 votes 1 comment
Detail: Consider Min/Max Scale
1 vote 0 comments