mmdev1 - John & Luci
- Total activity 595
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 277
-
Hi,try plugging the hit orientation output of the laser scope into the "scene space direction" of a look at rotator.hopefully that will get what you need :)John
-
hi,instead of smearing, change to stamp (in the tool menu when sculpting) and add on some soft blend (l1 + square on ds4 to open menu for smoothing) and try using both positive and negative shapes ...
-
hi,No problemfirst make all you mouths invisible using their tweak menu.then create a keyframe for each mouth where you record turning the visibility on (MAKE SURE YOU NAME THE KEYFRAMES!) then tur...
-
Hi,When you think of the tweak moveable, change it in your head to be called "not glued to group"So making the eyes moveable are making them fall out of the head as they're not glued to it.So what ...
-
hi,when grid is open you can only rotate 45 at a time, but try using the precise move guide instead for finer rotation, you can then always retarget the grid onto that newly rotated object using L1...
-
Hi,You can change as much as you like with a keyframe, but each thing you change creates and invisible wire which adds to your "things" so that's the ultimate limitJohn
-
Hi,When using live clone you need to be using the clone tool to create the clone, not the shortcut.Hope that helpsJohn
-
Hi,Create a keyframe that is recorded turning the power of the puppet of.Then tweak it to "keep changes"Then wire that to the on end trigger of your animation.John
-
Hi,I'm afraid you cannot animate inside sculpt mode. It's a technical limit of the engine.John
-
Hi,Use the exclusive gate, they can interupt other exclusive gates of the same name so only one is on at a time.That should get you what you needJohn