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Oh--there's a fix for that, shown by Bogdan in the 12-hour stream. I think you place the reverb gadget that those instruments are using onto the timeline, so it's affected by the tempo. Or something?
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Not that I know of. The closest thing is that you can filter to imps you have followed.
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The best way to control scaling is to use keyframes in a timeline.Create a timeline. Add a keyframe, and record scaling the object to one size. Add a second keyframe, and record scaling the object ...
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Make a timeline, and add keyframes to move things around. Add sound effects to the timeline if you want. Wire up power to it when you want the timeline to play and the jump scare to happen.
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So I'm guessing there's a follower on some object? Put the emitter in that specific object. I'm guessing it's just not being moved by the follower.
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No idea what's going on in that upside-down photo XDThe basics would be:- Add a trigger zone near the monster.- Make animation timelines for different attacks. Set them to "play once."- Add health ...
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You should be able to select all those sculpts, and open the tweak menu. Most of the time, changes made like this will apply to all the selected objects of the same type.
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This isn't a "how do I?" There's a different forum for feedback; please repost there.
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Two methods I can think of:Keyframes--Add keyframes that place the shark fin at different positions, at the correct rotation. Put all those in a timeline on the same row, with gaps between them. Ma...
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You cannot copy notes between clips.Not sure what you mean about "scale selection" and recording. To resize many notes at once, you can select multiple notes, then drag out from the right edge to d...