giant585dark
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giant585dark commented,
Wow this is such a great guide. Thank you for making this, very useful.
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giant585dark commented,
Sounds like fun
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giant585dark created a post,
Holding hands
How can I make puppets hold handshttps://m.youtube.com/watch?v=kauZrEX3ODsLook in this video the puppet holds thing like handles.Seems to be done using inverse kinematic salon hands? How do you mak...
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giant585dark created a post,
Improve frame rate
Does anybody know how to minimize the graphics cost of a scene. The scene I’m working on is having frame rate drops. The gameplay cost is at zero percent but the graphics cost goes over 100 percent...
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giant585dark created a post,
How do you link to another dreamer’s profile in your descriptions
How do you format text to directly link to other creator accounts
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giant585dark created a post,
Reverse time for physics simulated objects
I’ve seen levels that reverse the time of moving objects that are not animated but move through physics simulation. I can’t figure out how to make this motion go backwards in time
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giant585dark commented,
It’s useful to know that the combiner and splitter can be used to get the RGB components to colors.If you hook up 3 sliders to a combiner and then input the combiner to the objects’ color you can c...
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giant585dark commented,
I'm 99% sure this is impossible to do right now, and I doubt it will ever be possible for split-screen. This is probably because 2 screens mean 2x vision to render?I think they are going to add onl...
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giant585dark commented,
You could use four movers.one mover for each of the four directions.Hook them up to a selector to use the cycle feature, or you could just make them cycle some other way. On impact send a signal to...
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giant585dark commented,
It seems puppets were not designed to use mover and rotator logic to achieve their motion. I would try using the standard motion for the puppets.