Spirit-X
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A bit confused by sound effects. Why is the waveform different every time I press play?
In some cases this has been very useful to add variation to some sounds. But in other cases I want to be sure it sounds exactly the same every time but I can't figure out how to achieve that on the...
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Is this Signal Manipulator behaviour explainable or some kind of bug? (picture linked)
So hopefully this picture should be fairly self explanatory:https://imgur.com/65dAA9w (sorry for the crazy angle on the microchip)So you can see that both sig-manips are just setup to change a zero...
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How do I make an automated gun turret do a search of it's range of motion (with logic, not animation)?
I have a turret (with a laser scope for hit detection) on a moving vehicle. Turret has a gimbal (ball joint) with 60 degrees of motion.I want the gun to start searching for targets on it's own, sca...
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How do I make sense of the Laser Scope outputs? 'Local' doesn't seem to provide data that is actually local to the object.
I'm using a laser scope to function kind of like an actual laser scope on a weapon. I've been playing with and it seems that turning on the 'Local' setting in no way makes the measurements from the...
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How do I move a little object to the end point of my laser?
I've created a long straight stroke and placed it over my laser so I can see the laser in scene. I've also got the stroke to change it's end point to match the current hit location of the laser wit...
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How can I alter the initial "Play" state. I'm getting a weird little power pulse through all systems when Dreams goes into Play mode.
This is messing up my creation a bit at the moment and haven't been able to figure out if something in my build is causing it somehow. Whenever I press Play, go into Test mode or go into Play mode,...
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Are there rules around grouping and collision?
I've made a 3 part landing gear for a helicopter. First part is parent, second is child (via motor bolt) and second is also parent to third part (again, via botor bolt).The third 'part' (grandchild...
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Why does attaching joints make the child moveable?
I've just been playing around with bolts to see how they are affected by stuff and one thing surprised me. After connecting to bits together, I set the child to be non-moveable, thinking something ...
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How do I animate with a joint and keep the position afterwards?
Obvioulsy I've tried 'Keep Changes' but the problem is that whenever we use joints, the child must become moveable, therefore as soon as any animation is finished, the parts I'm using then flop aro...
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Is this a Keyframe/ Timeline bug? Or am I missing something?
I've made a short video to explain this rather than a wall of text: https://youtu.be/6wiY1h6R41sSomehow setting "Keep Changes" on the last frame of one timeline completely messes up the other timel...