narvikgutten

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  • narvikgutten님이 에 게시물을 만듦

    Make checkpoints work for invisible puppets

    Currently, checkpoints does not work for invisible puppets. The checkpoint is not activated when the puppet enters the checkpoint's zone. Please fix this :)

  • narvikgutten님이 에 게시물을 만듦

    Ability for collaborators to pin creations as well

    Currently on indreams.me, creators are able to pin their creations, but if you're a collaborator on a creation you can't pin that creation. It would be nice if it was possible for collaborators to...

  • narvikgutten님이 에 댓글을 입력함

    An easy solution to this is having a toggle that shows all the hidden wires from a specific keyframe. The documentation for the thermo already says that keyframes are actually just hidden/invisible...

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    I see that the new self-nomination form for the Impy's includes a field for naming collaborators now, which is new this year :D

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    Award Impy award to all collaborators of a Dream

    Me and my brother always contribute equally to our dreams. If we ever were to win an impy award in the future for a dream we made together, it would be very nice if *both* of us got the award and t...

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    ...and that output would of course also be dependant on the playback speed of the timeline as well :)

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    Output a timeline's duration

    It would be cool if the timeline had an output that outputted its duration (its length basically) in seconds. It would be useful for e.g. setting a timer's target time equal to a timeline's total d...

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    How to reduce or increase the turning speed while sliding with the new puppet?

    Hey! How do you adjust the speed that the puppet turns while sliding? Like if you want to take really sharp turns the puppet needs to have an increased turning speed while sliding? :)

  • narvikgutten님이 에 댓글을 입력함

    I usually just pin the gadgets to the screen and go into "TEST" mode :)

  • narvikgutten님이 에 게시물을 만듦

    How does the new sliding puppet disable fall damage when sliding?

    Hey! Normally when regular puppets are sliding downhill they will die and respawn when they reach the "fall height" as defined in the global settings, but the new puppet does not do this? The new p...