ServantOfTruth
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After some tests I've found my previous statement false. A signal does go from beginning to end in a single frame. Which means it's processing everything in-between each frame. I reread previous co...
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Flash, you're correct in what I'm trying to do. Unfortunately, making the stage the primary moving object won't work for my project. Because of the visual filters I'm using, I want the avatar to mo...
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Almadiel, I hadn't considered that Dreams logic would be locked into a component per frame speed. Thanks. I'll try shortening my circuits and reducing redundancy to improve functionality.
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How do I make a 2D spiraling platformer?
I'm typing to make a 2D platformer that plays on the exterior of a cylinder. It's proving more difficult than expected. I've tried a few methods, each time I encountered a problem I couldn't figure...
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It may seem odd but consider using the Health gadget. It has almost everything you'd need built into it. An adjustable max value. Easy set up to add to or decrease it. An output for current value. ...
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I don't know how to make the camera do that, though I have seen a couple published characters that seemed to have that functionality. Maybe do some searching? Unless someone camera savvy helps out....
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How do I keep complex logic from making my scene run slow?
I'm working on a racing project, but when I enter Test Mode I get a "SLOW ALERT". The only objects in my scene are a floor sculpt (1% graphics) and a vehicle (1% graphics & 2% gameplay). I can only...
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Have you tried using a Gyroscope? If you power one on while the stick is not being moved it should produce the effect you seem to be trying to achieve.
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I was able to make it work by encapsuling a smaller sculpt in a hollow in the main sculpt. I did one on each corner and got the results I wanted. Thanks guys. Now to work on balancing the force app...
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How do I apply a force to a single point on a sculpt instead of it's center of mass?
I was trying to make a hovercraft with a 4 point stabilization system (A downward force applyer on each corner). But regardless of were I applied the force it always acts apon the sculpt's center o...