Supposer
- 총 활동 수 513
- 마지막 활동
- 회원 가입일
- 내가 팔로우하는 사용자 수 0명
- 나를 팔로우하는 사용자 수 0명
- 투표 수 0
- 구독 수 242
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Have you just tried it?
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Sounds like what you really want is to have the character follow a circle instead of moving right/left *at all*, and pushing right should simply rotate the point the character is at around some cen...
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The problem is, the sensor wasn't possessed; the character sensor was possessed. Make sure you've got the controller sensor set to "remote." That way it will listen for input regardless.
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Use a randomiser gadget. Hook up the first output to the power of the emitter. Set the emitter to emit once only. Then when you want a possible object spat out, fire a signal to the randomiser's "r...
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While it's powered, it'll rotate it. While it's not powered it will not rotate it.So if the rotator is the only thing that's happening for this timing, you could use: timer finished > not gate > ro...
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Keyframes aren't too difficult to use.The way I would set it up is the following:- Stamp a keyframe, and record the original "full health" colour.- Stamp another keyframe, and record the "no health...
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And you need to make sure to use the name of the tag in the tag the trigger zone looks for, also.
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If you're talking about a camera at a fixed point, but looking at the character, then a "look at" gadget would be correct, as @Magus mentioned.If you're talking about a camera that moves *with* the...
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Have you tried making this stuff in Dreams? What made you think these things weren't possible?
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Could you apply the force to an object within the group?So: (hovercraft (corner force-applier) (corner force-applier) (corner force-applier) (corner force-applier))