davidnorth100
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I made another post about cars btw and John made a very helpful suggestion about a suspension setup. Its in beta chat
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I'm sure with some simple logic you could avoid two rotators though
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Ah. Thank you
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I tried with this using a force applier. The puppet sticks to the planet OK but remains in its original orientation. Obviously the notion of what is up and down is hard wired in there. Spherical w...
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If you use paint mode, probably with the rule flecks tool you can tweak that object and make it physical so it'll wobble as you'd expect when your car moves.
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Legato means that there are no gaps between notes, or even that they overlap slightly, so I've been achieving that by tweaking the notes accordingly in piano roll view.
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Regarding the intermittent pulsing I'd probably just use a timeline to animate the glow or whatever. Of course you could do that with pure logic, probably involving a randomizer and counter in comb...
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I don't know if this answers your question but I also poked around into this element and found that the distance being displayed is just a value that's also used to drive a timeline that causes the...
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I would say soft blend sounds like what you need to bulge a shape, If I understand what that means correctly. And that will give a smoother result than smearing.
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You might use a laser scope to check if you're in contact with the ground (hit detected output). Connect that to your mover's power inputs perhaps do disable when the car leaves the ground after a ...