ProtoQuasar

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  • ProtoQuasar criou uma publicação,

    Short cut for live clone with move

    When using the move to clone, it does not respect the setting in the menus for live cloning. So as far as I can tell you can only do a live clone using the menu clone tool, not the short cut when y...

  • ProtoQuasar comentou,

    You can create keyframes and put them on a key frame timeline to animate the color. I created an ignite rocket fx that does this if you remix it.

  • ProtoQuasar comentou,

    I checked out your Minecraft level, very cool!I tried grouping objects with the camera and they don’t follow. How did you hook them up to stay in front of the camera?

  • ProtoQuasar comentou,

    I noticed both the “cup head” dreams edition and the dark souls level does this. The cup head level looks the best and does proper strafing. Not sure how he is doing it though. User that did this i...

  • ProtoQuasar criou uma publicação,

    How do I attach a sculpture to the camera?

    For example let’s say I wanted to add UI to the camera beyond just text? How would I attach a sculpture to the camera?

  • ProtoQuasar comentou,

    Dr_murk I did consider that. I think that’s the only method right now.

  • ProtoQuasar criou uma publicação,

    Is there a plan for arrays?

    I was working on a function that required an array of varribles that I build as I loop over data. Is there a plan for this? A input node greater than 8, a way to append to the data array etc. this ...

  • ProtoQuasar comentou,

    I also found the distance check was not what I thought it was. But I did find what I wanted on accident.You can create a tag for any object using Gadgets/Sensors & Input/Tag the tag itself has a tr...

  • ProtoQuasar comentou,

    So far I figured out the “distance to edge” node is a “number displayer” from the “movers and output” menu. Which leads me to ask, is there a way to query what type of node is being used if a user ...

  • ProtoQuasar criou uma publicação,

    How do I recreate the vertically moving platform?

    I have been examining the vertically moving platform from MM. it has a “platform position”. What is this how do I query the platform position transform? It also has a distance to edge node. Is that...