JRootabega
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Пользователь JRootabega прокомментировал
radishlord also made a chip that handles this if you manually configure the length of the music.https://indreams.me/element/odzkFacsgoq
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Пользователь JRootabega прокомментировал
The keyframe approach works if you know the position at edit time. If you need to remember the position dynamically, the duplicate timeline approach seems to work for me without stuttering, but I d...
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Пользователь JRootabega создал публикацию
Divert controller audio to speakers
I play a lot with headphones, and sometimes I find that the controller is blasting out some sound that I wasn't aware of. If you just don't want the controller making noise, you can turn down the v...
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Пользователь JRootabega прокомментировал
I'm wondering if this is inherent in the lighting engine. I notice that when you disable glow on an object, it takes a while for the light to fade. Maybe these types of lighting are designed to be ...
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Пользователь JRootabega прокомментировал
That does work, but I still think there is a place for more in-game collaboration tools. One use case is working on separate elements of a larger project. You could make comments on each element, a...
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This even affects sun/sky gadgets that are powered on inherently, like at the start of the scene.I wanted to use the Sun and Sky gadget to start with everything 100% dark, for a dramatic sunrise. B...
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Пользователь JRootabega создал публикацию
Collaborator only comments
Is there a way to comment with your collaborators, but hide the comments from others? This would prevent people from seeing the boring behind the scenes details, cheats or secrets, and also prevent...
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Thanks, I'll try that!
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Пользователь JRootabega создал публикацию
Save current time as zero time
While editing, is it possible to save the current state of the scene as t0, or the start of time in the scene? We've built a basic in-game art tool that is used in play mode, and I want to save the...
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Пользователь JRootabega создал публикацию
Controlling version order and version note visibility
I worked on a scene with several versions whose ordering and version notes was part of the lore of the scene. When it was all done, I realized I hadn't released a few of the earlier versions. When ...