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How to use logic to change single axis angle(orientation) of object?

  • Magus0Mind00

    You probably do need a rotator to accomplish this, and this gadget: https://indreams.me/guide/palette-glossary/assembly/components/sensors-and-input/rotation-speed-sensor.

    Put the rotation sensor on the target object, then wire it to the rotator on the second object.

  • jon-blue-eyes

    But as far as I can see the rotator only allows you to apply a constant rotation force to an object. Unless I am missing something ?

  • Magus0Mind00

    Away from PS4 so can't test - have you opened the tweak menu of the rotator? Maybe you need an advanced rotator?

    If the get angle object produces a different scale (e.g. 0-360) when you need say 0-1 as values, you'll have to use calculators or the signal manipulator.

  • jon-blue-eyes

    It’s easy to get the angles just there is no way to set them. I haves looked at advanced rotator and all over. I think it’s just not currently possible.

  • Puddin482

    I've been using a look-at-rotator which has an input for scene space direction. I set the rotation speed and strength high and it mostly snaps to a direction with a little bit of unfortunate wobble as it stops.

    So far as I can tell there's no way to change an object's transform directly so I've been using the movers for this.

    The only snapping behavior I can see is using a Teleporter and attaching an object to a point in space. This is pretty limited though because you can only use it with a Tag but your mileage may vary with that.

  • StankyDino

    You can feed the output of one Look At Rotator into the Input of another

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