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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

How to do effective sculpting (and not burst the complexity meter)?
0 votes 6 comments
How do I delete a lot of different objects at once?
0 votes 4 comments
Is there a way to sequence music a la LBP2?
0 votes 2 comments
Can i lock the camera in edit mode in X and Y axis?
0 votes 3 comments
How do I rig live mic? Is there no mic input other then recording?
0 votes 4 comments
How do I keep the camera
0 votes 2 comments
How do I Str...
0 votes 3 comments
How do I make a puppet hold a weapon?
0 votes 3 comments
Can we get a list of all the grid controls?....and various grid "how to" questions
0 votes 2 comments
How do I align a Health Modifier’s ZONE to a surface?
0 votes 3 comments
Door Hinges
0 votes 3 comments
How do I add glowing eyes to a puppets head?
0 votes 2 comments
Is there a built in sprinting/running animation?
0 votes 2 comments
Changing all copies by only tweaking the original object?
0 votes 8 comments
How do I/ is it possible to bend thanks
0 votes 2 comments
How do I add a sculpted head to a puppet?
0 votes 2 comments
Spray paint
0 votes 2 comments
sculpting with dualshock almost impossible
0 votes 22 comments
How do I change the point at which a primitive is anchored to the controller in sculpt mode?
0 votes 4 comments
How do I subtract with a custom shape
0 votes 3 comments
How do I make it snow?
0 votes 2 comments
How to stick trigger zone on a material?
0 votes 2 comments
Cost of bricks Whats the best strategy?
0 votes 3 comments
What's a good way to detect the puppet being idle vs moving? (ex: for an idle animation)
0 votes 3 comments
Is it possible to add bones to a puppet structure?
0 votes 3 comments
Struggling with default rotations of primitives.
0 votes 5 comments
Object was deleted because it was too far from the origin
0 votes 2 comments
How do I go into "change imp scale" mode?
0 votes 3 comments
Trying to edit voice recordings
0 votes 5 comments
U am constantly losing all my setting during sculpting.
0 votes 7 comments